Grudge Isle Take a seat

Who you’re up against

Meet the rivals

Every empty seat at a Grudge Isle table is filled by one of five AI players. They each play differently, talk differently and hold grudges differently. Learn them and you’ll know who to trade with, and who to leave alone.

How they compare

RivalTradesBluffsTemperPlays for
OttoSometimesOftenVery shortRoads, Longest Road, knights, robbing the leader
Mira and WrenConstantlySometimesMediumFlexible hands, swapping surplus to finish builds
JunoWhen it suitsRarelySlow burnCities on ore and wheat, a small, safe hand
PipOftenNow and thenEvenSettlements early, then cities and development cards

What they all do

  • Propose trades, haggle, counter and sweeten offers.
  • React out loud to what happens: a big roll, a stolen card, a bad placement.
  • Bluff when you ask what they're holding, some more than others.
  • Gang up on whoever is about to win.
  • Remember how you've treated them. See how grudges work.

Playing with friends? The rivals only take the seats your friends leave empty, and a friend who drops out can be covered by one until they rejoin.

The table is set. Five rivals, and every one of them keeps score.

Take a seat