Grudge Isle Take a seat

Rival

Mira

“Trade with me, you will not regret it.” Mira is a fast-talking dealer who treats every turn like market day. She’s charming, pushy, and calls you “friend” right before she fleeces you.

How Mira plays

Mira trades more than any other rival. She values a flexible hand and is happy to swap whatever she has plenty of for the one card that finishes a build. Expect offers from her nearly every turn, and expect her to haggle.

Dealing with Mira

  • Say “Too steep”. She'll often sweeten an offer rather than lose the deal.
  • Counter. She'll meet you somewhere in the middle, or tell you it's already a good deal and to take it or leave it.
  • Watch what she's building. If she's one card short of a city, her “generous” offer is priced to get her there.

When you say no

Mira takes refusals personally. Her temper is in the middle of the table, but because she proposes so many trades, she gets turned down more than anyone, and it adds up.

“Fine, keep your precious cards.”

Accepting a fair deal now and then keeps her friendly, which matters later when you're the one who needs a sheep.

Wren

At five- and six-player tables, Wren joins with the same dealer's instincts. Two traders at one table means more offers flying around, and more people to annoy.

The table is set. Five rivals, and every one of them keeps score.

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